Cinematic Environment Artist Since 2020
Meta, Reality Labs California | British Columbia
- Owned full development cycle of game levels and cinematics, from initial concept to final delivery.
- Led concepting and prototyping in preproduction, shaping the vision for next-generation experiences.
- Collaborated across eng, design, anim, vfx and audio teams to build cohesive and compelling contents.
- Developed an in-game storyboarding system for immersive previsualization and streamlined production.
- Designed and created modular 3D assets to enable scalable and efficient environment production.
- Produced visually compelling levels through set dressing, lighting, and narrative-driven environments.
- Resolved technical and artistic challenges to meet performance goals and deliver memorable experiences.