Drew Chen

Drew Chen
Zhu Chen | 陈 筑

Drew Chen

Level Architect / Environment Artist




  • www.chenzhu.net
  • phone: 415-672-9683
  • email: drew@chenzhu.net

Experience

Cinematic Environment Artist Since 2020

Meta, Reality Labs California | British Columbia

  • Owned full development cycle of game levels and cinematics, from initial concept to final delivery.
  • Led concepting and prototyping in preproduction, shaping the vision for next-generation experiences.
  • Collaborated across eng, design, anim, vfx and audio teams to build cohesive and compelling contents.
  • Developed an in-game storyboarding system for immersive previsualization and streamlined production.
  • Designed and created modular 3D assets to enable scalable and efficient environment production.
  • Produced visually compelling levels through set dressing, lighting, and narrative-driven environments.
  • Resolved technical and artistic challenges to meet performance goals and deliver memorable experiences.

Level Artist 2018 - 2020

Sanzaru Games California

  • Owned full development cycle of game levels, from initial concept to final delivery.
  • Designed and constructed level layouts, progressing from graybox to polished environments.
  • Collaborated with multidisciplinary teams to address technical and artistic challenges.
  • Executed terrain sculpting, vegetation painting, and environment dressing for multiple projects.

Level Architect 2015 - 2018

2K Games California | 2K Czech Czech Republic

  • Managed end-to-end development of game levels, from visual concepts to final implementation.
  • Designed and built modular architecture and interior spaces for gameplay and narrative impact.
  • Partnered with designers to balance gameplay requirements with environment composition and narrative.
  • Performed terrain sculpting, texturing, vegetation painting, and environment dressing.
  • Provided feedback to outsourcing partners and integrated external assets into the asset library and levels.
  • Conducted optimization, polishing, and debugging to ensure high performance and quality.

Junior Architect 2012 - 2013

Lamb Architects Texas

  • Developed architectural designs tailored to client requirements.
  • Produced construction CAD documents in collaboration with structural and electrical engineers.

Education

Master of Arts in Visual Effects 2013 - 2014

Savannah College of Art and Design Georgia

  • Honors Grad Scholarship, Student Incentive Scholarship and International Student Scholarship

Master of Architecture 2010 - 2012

University of Houston Texas

  • Participated Space Architecture program at Sasakawa International Center for Space Architecture (SICSA) and worked with NASA specialists in design and visualization of extreme environment architecture.

Bachelor of Engineering in Architecture 2005 - 2010

Logistical Engineering University China

Softwares

  • UnrealEngine
  • Maya
  • 3Ds Max
  • Substance
  • ZBrush
  • Houdini
  • Photoshop
  • After Effects
  • Indesign
  • Twinmotion
  • Figma
  • AutoCAD